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The People Series

Commissioned internationally:
Live@8 People, Galway
Verbo People,
Verbo 2008, Sao Paulo, Brasil
Arnolfini People,
Arnolfini, Bristol
Party People,
ACE / ITC Edinburgh Festival
Uncomfortable People,
Rhode Island, USA
Malt Cross People,
YAH Festival, Nottingham
Everything People,
EEC 2004, London
NRLA People,
National Review of Live Art, Glasgow
Duckie People,
Duckie, London
Princelet People,
Fordham Gallery, London
Fierce People,
Fierce Festival, West Bromwich
Site People,
University of Exeter
Sumo People,
Seen Festival, Leicester
PV People,
Floating IP Gallery, Manchester


Ask Amy what its like to live a life of celebrity,
Duckie People, July 2004
Photo: Howard Matthew

The
People Series Archive

Available for commission.
For further information email

FrenchMottershead


 

The People Series is an interactive microperformance game that trades social interaction as a commodity. Designed for art festivals, galleries and social events, the work adapts the technology of the business card to create an experimental social milieu. Each version of the game is site-sensitive with the instructions on the cards depending on the nature of the event and venue.

The premiere of the game, PV People, was held at the
Floating IP Gallery in Manchester in December 2003. The private view (PV) audience were issued with microperformance instructions evolved from observed interactions during gallery private views. Some of the instructions could be recognised as ordinary behaviour and some added a little extra to the ordinary.

Players are invited to pick a card at random containing an instruction for a microperformance, which is to be performed (at their will) during the event. Each card contains numbered peel off stickers for players to mark the location of their performance and the artists contact details. All players are briefed not to disclose their instruction and that "tonight we are all performers".

The stickers correspond to a "key" on display in the venue listing all instructions scripted for the event. This sets up a paradox between the secret knowledge (on the card) and public knowledge (on the key). Throughout the game, the stickers build up across the venue documenting each microperformance and working in conjunction with the key, collectively trace a network of social interaction.

Whether slipped into a wallet, pocket, purse or bag, the card persists as an afterlife of the event. Participants are encouraged to use leftover stickers to document their microperformances elsewhere. The contact details act as a silent injunction: "call FrenchMottershead, visit our website and feedback on your experience."

NRLA People and Fierce People were supported by
Arts Council England, London. Everything People was created for Everything You Wanted To Know About Live Art But Were Afraid To Ask, East End Collaborations 2004.