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Commissioned internationally:
Live@8 People, Galway
Verbo People,
Verbo 2008, Sao Paulo, Brasil
Arnolfini People,
Arnolfini, Bristol
Party People, ACE
/ ITC Edinburgh Festival
Uncomfortable People, Rhode
Island, USA
Malt Cross People, YAH Festival, Nottingham
Everything People, EEC 2004, London
NRLA People, National Review of Live Art,
Glasgow
Duckie People, Duckie, London
Princelet People, Fordham Gallery, London
Fierce People, Fierce Festival, West Bromwich
Site People, University of Exeter
Sumo People, Seen Festival, Leicester
PV People, Floating IP Gallery, Manchester
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Ask Amy what its like to live a life
of celebrity,
Duckie People, July 2004
Photo: Howard Matthew
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The
People Series Archive |
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The People Series
is an interactive microperformance game that trades social interaction
as a commodity. Designed for art festivals, galleries and social
events, the work adapts the technology of the business card to create
an experimental social milieu. Each version of the game is site-sensitive
with the instructions on the cards depending on the nature of the
event and venue.
The premiere of the game, PV People, was held at the Floating
IP Gallery in Manchester in December
2003. The private view (PV) audience were issued with microperformance
instructions evolved from observed interactions during gallery private
views. Some of the instructions could be recognised as ordinary
behaviour and some added a little extra to the ordinary.
Players are invited to pick a card at random containing an instruction
for a microperformance, which is to be performed (at their will)
during the event. Each card contains numbered peel off stickers
for players to mark the location of their performance and the artists
contact details. All players are briefed not to disclose their instruction
and that "tonight we are all performers".
The stickers correspond to a "key" on display in the venue
listing all instructions scripted for the event. This sets up a
paradox between the secret knowledge (on the card) and public knowledge
(on the key). Throughout the game, the stickers build up across
the venue documenting each microperformance and working in conjunction
with the key, collectively trace a network of social interaction.
Whether slipped into a wallet, pocket, purse or bag, the card persists
as an afterlife of the event. Participants are encouraged to use
leftover stickers to document their microperformances elsewhere.
The contact details act as a silent injunction: "call FrenchMottershead,
visit our website and feedback on your experience."
NRLA People and Fierce People were supported by Arts
Council England, London. Everything People was created
for Everything
You Wanted To Know About Live Art But Were Afraid To Ask, East
End Collaborations 2004.
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